Worked with NBA analyst Kirk Goldsberry to map actual flight path data of James Harden’s 3-point shots in a 3D environment. Developed a method to generate splines in the Unreal Engine using C++.
Worked with NBA analyst Kirk Goldsberry to map actual flight path data of James Harden’s 3-point shots in a 3D environment. Developed a method to generate splines in the Unreal Engine using C++.
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