Tag

C++

LeBron Assists Charts

Contributed assists chart animations for this YouTube video at 0:47, 3:00, and 6:00. Used shot location data to plot assists as dimes and animated using physics simulations in the Unreal Engine.

Michael Jordan Charts

Developed and animated shot charts using historical shot location data and the Unreal Engine. Michael Jordan’s 1,124 buckets from the 97-98 season and postseason. pic.twitter.com/5Bq5NULjJV — Kirk Goldsberry (@kirkgoldsberry) April 19, 2020 Contributed the shot chart animation at 6:29 in… Continue Reading →

Rockets 3-PT Animation

Plotted and animated 3-point shot location data for a pregame element.

Ben Simmons Shot Chart

Plotted and animated shot location data using the Unreal Engine. The Ben Simmons Paradox 2 career made 3s 782 career assisted 3s (most in NBA since his debut) pic.twitter.com/kF6xWYSts1 — Kirk Goldsberry (@kirkgoldsberry) February 23, 2020

Kobe Career Shot Chart

Animated shot location data from Kobe Bryant’s career, regular season and postseason. Developed using the Unreal Engine. A look at every bucket of Kobe’s career lit up as No. 24. (via @kirkgoldsberry) pic.twitter.com/u2MwcRIrC1 — SportsCenter (@SportsCenter) February 1, 2020 Also… Continue Reading →

LeBron Career Shot Chart

Developed a method for plotting shot location data in a 3D environment using C++ and the Unreal Engine. LeBron is 18 points away from passing Kobe for 3rd on the NBA’s all-time scoring list. @kirkgoldsberry tracked all 12,254 of @KingJames‘… Continue Reading →

NBA Shot Tracking

Worked with NBA analyst Kirk Goldsberry to map actual flight path data of James Harden’s 3-point shots in a 3D environment. Developed a method to generate splines in the Unreal Engine using C++.

Face Maker

This project presents a method for automatically generating 3D models of the human head using two images as input – a front view and a side view of the subject. Key facial landmarks are identified on the images, then used… Continue Reading →

Blend Shapes

This program demonstrates linear and hermite interpolation methods for blending two meshes. The program was written in C++ using the Maya API for a computer animation course at UCLA. Download paper

Lip Tracking

This project presents a method for tracking lips with the implementation of a dynamic programming snake. The program detects faces and mouths in a video frame and initializes the snake in close proximity to the mouth. In the current version… Continue Reading →

LA Racing Game

This game was developed in collaboration with Morgan Fryar, Hanan Kamal, and Monera Kamal for a computer graphics course at UCLA. The game is a race against the clock around the freeways of Los Angeles. You have 3 minutes to… Continue Reading →

JQH Arena Viewer

This application was developed as a research project for a Computer Graphics class at Missouri State University. A laser scanner was used to collect data points from JQH Arena at Missouri State, which were stored in text files and displayed… Continue Reading →

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