Contributed assists chart animations for this YouTube video at 0:47, 3:00, and 6:00. Used shot location data to plot assists as dimes and animated using physics simulations in the Unreal Engine.
Developed and animated shot charts using historical shot location data and the Unreal Engine. Michael Jordan’s 1,124 buckets from the 97-98 season and postseason. pic.twitter.com/5Bq5NULjJV — Kirk Goldsberry (@kirkgoldsberry) April 19, 2020 Contributed the shot chart animation at 6:29 in… Continue Reading →
Plotted and animated shot location data using the Unreal Engine. The Ben Simmons Paradox 2 career made 3s 782 career assisted 3s (most in NBA since his debut) pic.twitter.com/kF6xWYSts1 — Kirk Goldsberry (@kirkgoldsberry) February 23, 2020
Animated shot location data from Kobe Bryant’s career, regular season and postseason. Developed using the Unreal Engine. A look at every bucket of Kobe’s career lit up as No. 24. (via @kirkgoldsberry) pic.twitter.com/u2MwcRIrC1 — SportsCenter (@SportsCenter) February 1, 2020 Also… Continue Reading →
Developed a method for plotting shot location data in a 3D environment using C++ and the Unreal Engine. LeBron is 18 points away from passing Kobe for 3rd on the NBA’s all-time scoring list. @kirkgoldsberry tracked all 12,254 of @KingJames‘… Continue Reading →
Developed a web app to feed shot coordinates and spline points into this graphic for in-game shot charts.
Worked with NBA analyst Kirk Goldsberry to map actual flight path data of James Harden’s 3-point shots in a 3D environment. Developed a method to generate splines in the Unreal Engine using C++.
Developed a web app to feed pitch data into a VizRT scene, along with a script to parse it and generate splines visualizing each path. Used to create several virtual graphics airing on Baseball Tonight and SportsCenter around the 2019… Continue Reading →
Wrote a script to build a line graph using MLB Statcast data points, representing win probability of each team throughout the game. The graphic aired during the 2019 AL Wild Card Game Statcast broadcast.
Developed application to parse NFL player tracking data and feed into a virtual graphic, allowing us to recreate actual plays.
Developed a web app to feed baseball flight path data into a Viz engine for an augmented reality spray chart graphic. Operated from site during the 2019 Home Run Derby.
© 2024 Vanna Bushong