Tag

NBA

LeBron Assists Charts

Contributed assists chart animations for this YouTube video at 0:47, 3:00, and 6:00. Used shot location data to plot assists as dimes and animated using physics simulations in the Unreal Engine.

Michael Jordan Charts

Developed and animated shot charts using historical shot location data and the Unreal Engine. Michael Jordan’s 1,124 buckets from the 97-98 season and postseason. pic.twitter.com/5Bq5NULjJV — Kirk Goldsberry (@kirkgoldsberry) April 19, 2020 Contributed the shot chart animation at 6:29 in… Continue Reading →

Best & Worst Shooters

Contributed over 70 player animations to ESPN’s Best & Worst Shooters series on YouTube, built with the Unreal Engine. Best & Worst 2020: Best & Worst 2010s: Best & Worst 2000s:

Rockets 3-PT Animation

Plotted and animated 3-point shot location data for a pregame element.

Ben Simmons Shot Chart

Plotted and animated shot location data using the Unreal Engine. The Ben Simmons Paradox 2 career made 3s 782 career assisted 3s (most in NBA since his debut) pic.twitter.com/kF6xWYSts1 — Kirk Goldsberry (@kirkgoldsberry) February 23, 2020

Kobe Career Shot Chart

Animated shot location data from Kobe Bryant’s career, regular season and postseason. Developed using the Unreal Engine. A look at every bucket of Kobe’s career lit up as No. 24. (via @kirkgoldsberry) pic.twitter.com/u2MwcRIrC1 — SportsCenter (@SportsCenter) February 1, 2020 Also… Continue Reading →

LeBron Career Shot Chart

Developed a method for plotting shot location data in a 3D environment using C++ and the Unreal Engine. LeBron is 18 points away from passing Kobe for 3rd on the NBA’s all-time scoring list. @kirkgoldsberry tracked all 12,254 of @KingJames‘… Continue Reading →

NBA 3D Shot Charts

Developed a web app to feed shot coordinates and spline points into this graphic for in-game shot charts.

NBA Shot Tracking

Worked with NBA analyst Kirk Goldsberry to map actual flight path data of James Harden’s 3-point shots in a 3D environment. Developed a method to generate splines in the Unreal Engine using C++.

Virtual NBA Shot Charts

Collaborated with NBA analyst Kirk Goldsberry to expand the NBA Shot Charts touchscreen into a fully virtual environment. Developed an application to send hexagon data from the charts into a Viz engine. The graphic was featured in three segments for the 2019… Continue Reading →

Full Court Press

Assisted with the production of “Full Court Press”, ESPN’s second screen presentation of Lakers vs. Bucks on March 1, 2019. The broadcast was stats-driven and provided the opportunity to showcase the NBA Shot Charts touchscreen in a virtual environment, controlled… Continue Reading →

Friendly Wagers

Developed for the “Friendly Wagers” segment on NBA Countdown, this graphic is a web application driven by an iPad off camera.

© 2024 Vanna Bushong