Contributed assists chart animations for this YouTube video at 0:47, 3:00, and 6:00. Used shot location data to plot assists as dimes and animated using physics simulations in the Unreal Engine.
Developed and animated shot charts using historical shot location data and the Unreal Engine. Michael Jordan’s 1,124 buckets from the 97-98 season and postseason. pic.twitter.com/5Bq5NULjJV — Kirk Goldsberry (@kirkgoldsberry) April 19, 2020 Contributed the shot chart animation at 6:29 in… Continue Reading →
Contributed over 70 player animations to ESPN’s Best & Worst Shooters series on YouTube, built with the Unreal Engine. Best & Worst 2020: Best & Worst 2010s: Best & Worst 2000s:
Plotted and animated shot location data using the Unreal Engine. The Ben Simmons Paradox 2 career made 3s 782 career assisted 3s (most in NBA since his debut) pic.twitter.com/kF6xWYSts1 — Kirk Goldsberry (@kirkgoldsberry) February 23, 2020
Animated shot location data from Kobe Bryant’s career, regular season and postseason. Developed using the Unreal Engine. A look at every bucket of Kobe’s career lit up as No. 24. (via @kirkgoldsberry) pic.twitter.com/u2MwcRIrC1 — SportsCenter (@SportsCenter) February 1, 2020 Also… Continue Reading →
Developed a method for plotting shot location data in a 3D environment using C++ and the Unreal Engine. LeBron is 18 points away from passing Kobe for 3rd on the NBA’s all-time scoring list. @kirkgoldsberry tracked all 12,254 of @KingJames‘… Continue Reading →
Worked with NBA analyst Kirk Goldsberry to map actual flight path data of James Harden’s 3-point shots in a 3D environment. Developed a method to generate splines in the Unreal Engine using C++.
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